

#Iclone character creator clothes skin
A perfect opportunity to use Auto Hide Mesh presents itself when parts of the skin passes through the cloth.

Vertex weighting are individually evaluated for the bind bone.Ī ray is sent from the bind bone to the vertex hiding the geometries that lay between it and the outermost mesh.Ĭreate a new project and dress the character. Wrist, head, neck, lower neck, and shoulder areas are always shown, thus ignored in the algorithm. When the Auto Hide Mesh feature is activated, iClone Character Creator perform the following steps: The Auto Hide Mesh algorithm is as shown in the following animation: To decrease the file size when exporting the character in OBJ or FBX format while optimizing for performance in iClone.

Whereas conforming would wrap-deform the mesh. To maintain the shape integrity of the outer-most layer.To solve protrusion and penetrations from the mesh underneath the outer-most layer.There are a few reasons for hiding the inner layer meshes of the entire character Automatically Hiding Inner Meshes Automatically Hiding Inner Meshes (New for V1.52) Purposes for Auto Hide Mesh
